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Playbook: storyworld or mystery

Create a narrative world where scenes, clues, hotspots, and portals reveal the story piece by piece.

Storyworld

Goal

Make visitors feel like they are discovering a story themselves — by looking closely, making choices, and connecting clues.

When to use it

  • You are creating fiction, lore, a mystery, or game-like exploration.
  • You want scenes to reveal the story gradually rather than all at once.
  • You want portals and hotspots to feel like genuine narrative choices.

Step-by-step walkthrough

  1. Define the central question your visitor is burning to answer.
  2. Plan scenes as revelations, not just as locations on a map.
  3. Use hotspots as clues, witness statements, artifacts, and contradictions to untangle.
  4. Use portals to make story choices feel spatial and consequential.
  5. Open Scene Map to confirm that every branch still resolves somewhere satisfying.
  6. Configure the AI Guide as an investigator, a host, or an in-world companion.

Best practices

  • Hide answers in plain sight, woven into visual detail.
  • Give every portal a real narrative reason to exist.
  • Use recurring objects or colors to quietly connect distant scenes.
  • End on a payoff that recontextualizes the clues from earlier.

Avoid these mistakes

  • Building atmosphere without giving the visitor a question to chase.
  • Adding branches that lead nowhere and carry no consequence.
  • Letting the AI Guide give away the mystery far too early.

Go deeper

  • A mystery world should make visitors inspect, infer, and circle back.
  • Hotspots can confirm a theory, complicate it, or deliberately misdirect.
  • Use the first scene to teach the rules of discovery for everything that follows.

Screenshot callouts

The Story Plan dialog with overview, acts, scenes, and edges.
Story Plan is where creators audit the world bible, planned scenes, and navigation logic before generating more.
The Scene Map dialog showing connected scenes and portal links.
Scene Map helps creators spot missing links, loops, and broken navigation before publishing.
The public viewer with panorama, scene intro, hotspots, and AI Guide controls.
The public viewer is what visitors experience after a world is published or shared by link.