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Playbook: immersive educator lesson

Design a lesson world with clear learning objectives, guided questions, and quiz-ready scenes.

Education

Goal

Create a world that teaches one lesson well — through exploration, evidence, and guided reflection that students actually remember.

When to use it

  • You are building for a class, a workshop, or a self-paced learning module.
  • You need learning outcomes you can measure.
  • You want the AI Guide to ask or answer questions at the right level for your students.

Step-by-step walkthrough

  1. Write the lesson objective first — before you write the world idea itself.
  2. Plan three to six scenes along a familiar arc: orientation, evidence, comparison, challenge, reflection, and an optional extension.
  3. Use hotspots for key facts, primary evidence, vocabulary, and prompts that spark thinking.
  4. Set the AI Guide persona to tutor or field researcher so its tone fits a classroom.
  5. Use quiz mode only where students can answer from visible details and hotspot text.
  6. Publish unlisted first and share with a small test group before rolling it out.

Best practices

  • Hold to one learning objective per scene — clarity beats coverage.
  • Write suggested AI Guide questions that model good student inquiry.
  • Make the final scene ask students to synthesize, not just recall.
  • Keep narration short enough to fit real classroom pacing.

Avoid these mistakes

  • Trying to teach an entire unit inside a single world.
  • Writing quiz questions that depend on knowledge the world never shows.
  • Overloading every scene with more hotspots than a student can absorb.

Go deeper

  • A strong educational world moves the student from observation to interpretation.
  • Treat portals as lesson progression, not just navigation between rooms.
  • Design the first scene to teach students how to explore everything that follows.

Screenshot callouts

The World Builder setup wizard.
The setup wizard turns a rough idea into a structured plan with basics, story, and build choices.
The builder inspector with world, scene, panorama, and guide tabs.
The inspector is where most editing happens: world identity, scene copy, prompts, audio, and AI Guide settings.
The public viewer with panorama, scene intro, hotspots, and AI Guide controls.
The public viewer is what visitors experience after a world is published or shared by link.