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Playbook: product showroom

Prototype an interactive product environment with benefit-led hotspots and guided sales context.

Product showroom

Goal

Create a product world that helps prospects feel the value — by inspecting features in context, not reading a spec sheet.

When to use it

  • You are prototyping a launch, a showroom, a campaign, or a sales-enablement experience.
  • You want visitors to examine product features the way they would in person.
  • You need a shareable link before investing in custom 3D production.

Step-by-step walkthrough

  1. Define the product promise and the single biggest question your buyer has.
  2. Build scenes as a journey: first impression, feature zones, proof, comparison, and a clear call to action.
  3. Make every hotspot benefit-led — what it does for the buyer, not just what spec it has.
  4. Use media for demos, testimonials, or product footage wherever it strengthens the case.
  5. Configure the AI Guide as a product host who answers practical, real-world questions.
  6. Publish unlisted for stakeholder review before any public sharing.

Best practices

  • Carry brand constraints into the World Builder idea and the visual style settings.
  • Make the first scene show what the product actually is — not just a mood.
  • Tie hotspots to buyer objections and the outcomes that overcome them.
  • Keep navigation simple; sales contexts reward clarity over cleverness.

Avoid these mistakes

  • Letting the world feel like a generic sci-fi room instead of your product.
  • Burying the core value proposition in a later scene.
  • Padding the experience with decorative narration that adds nothing.

Go deeper

  • A great showroom makes value inspectable — the prospect sees it, not just hears about it.
  • Use portals to walk the buyer from problem to solution to proof.
  • The AI Guide can handle objections well — if your scene and hotspot copy give it enough to work with.

Screenshot callouts

The World Builder setup wizard.
The setup wizard turns a rough idea into a structured plan with basics, story, and build choices.
The creator builder with panorama, Scene Director, scene strip, and inspector.
The builder combines the 360-degree canvas, Scene Director, scene strip, and inspector into one editing workspace.
The public viewer with panorama, scene intro, hotspots, and AI Guide controls.
The public viewer is what visitors experience after a world is published or shared by link.