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Build your first world

A complete first-time workflow, from signing in to a polished, previewable 360-degree world.

EducationMuseum or exhibitStoryworldProduct showroomTravel or real estateTraining

Goal

Ship your first real world — one with a generated or imported panorama, at least one hotspot that earns its place, and a visitor flow you have actually previewed.

When to use it

  • You are building on scenescape.io for the very first time.
  • You want a safe, deliberate path that avoids burning credits on guesswork.
  • You need a quick demo world to show stakeholders before committing to a larger production.

Step-by-step walkthrough

  1. Sign in with your approved creator account and open Studio — this is where every world begins and lives.
  2. From the dashboard, click New world (or Open creator) to launch a fresh build.
  3. Pick your path: use World Builder to let AI draft a full plan, or open a blank editor if you already know exactly what you want.
  4. Write one sharp sentence that names the subject, the audience, the mood, and the outcome — for example, 'A calm museum tour of deep-sea creatures for curious 10-year-olds.'
  5. Review the generated story plan carefully before you generate any scenes. This is your cheapest chance to fix structure.
  6. Generate or import your first panorama, then add a single hotspot that explains why this scene matters.
  7. Open Preview and watch your own world as a visitor. Ask: do I know where to look, and what to do next?
  8. Publish privately or unlisted first. Make it public only once the route and the copy genuinely feel ready.

Best practices

  • Generate at medium quality while you are still iterating — save high quality for scenes you are sure about.
  • Finish one scene end to end before generating a big batch, so you learn what works first.
  • Title scenes in plain language so a visitor always knows where they are standing.
  • Place your first hotspot right on an obvious visual anchor — a door, a sign, a key object.

Avoid these mistakes

  • Skipping Preview and publishing a world that still has placeholder scene text.
  • Generating every scene at high quality before the route through them is proven.
  • Writing an idea that is only a mood — with no subject and no visitor purpose.

Go deeper

  • A great first world is narrow enough to actually finish, but broad enough to show what the platform can do.
  • Your first scene quietly teaches the visitor how the rest of the world will behave — design it last, on purpose.
  • Unlisted publishing is the safest way to gather honest feedback before opening a world to public discovery.

Screenshot callouts

The sign-in page for approved creators.
Creators sign in before opening Studio. Invite-only access may route new users to the access request page.
The Studio dashboard with worlds, credits, and library controls.
The Studio dashboard is the command center for opening worlds, checking credits, and managing drafts or live worlds.
The World Builder setup wizard.
The setup wizard turns a rough idea into a structured plan with basics, story, and build choices.
The public viewer with panorama, scene intro, hotspots, and AI Guide controls.
The public viewer is what visitors experience after a world is published or shared by link.