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Playbook: museum or exhibit tour

Build an interpretive exhibit with object-level hotspots, visitor-friendly narration, and optional guide context.

Museum or exhibit

Goal

Create an exhibit world that helps visitors notice the objects that matter — and understand the story behind each one.

When to use it

  • You are presenting artifacts, artworks, archival material, or cultural spaces.
  • You want a digital exhibit anyone can visit without installing an app.
  • You need object-level interpretation with optional guided conversation.

Step-by-step walkthrough

  1. Choose a clear visitor path: an introduction, the featured objects, deeper context, and a closing takeaway.
  2. Use one panorama per room, display case, theme, or exhibit moment.
  3. Place hotspots directly on the objects that reward a closer look.
  4. Write hotspot copy that explains significance — why this object matters — not just what it is.
  5. Use narration for the curatorial voice, and as accessibility support for visitors who prefer listening.
  6. Configure the AI Guide as a calm exhibit host or a knowledgeable field researcher.

Best practices

  • Lead with the object, then layer the context around it.
  • Use media attachments only when they show something the panorama cannot.
  • Keep labels crisp for visitors who skim before they commit.
  • Share unlisted links for preview rounds with curators and stakeholders.

Avoid these mistakes

  • Writing wall-label-length essays inside every single hotspot.
  • Letting the AI Guide get too speculative about historical or cultural material.
  • Leaving the route between rooms unclear, so visitors stall.

Go deeper

  • Exhibit worlds work best when each room carries a single curatorial thesis.
  • A good hotspot answers one question: why does this object matter, here and now?
  • Use the AI Guide to encourage observation before it offers interpretation.

Screenshot callouts

The creator builder with panorama, Scene Director, scene strip, and inspector.
The builder combines the 360-degree canvas, Scene Director, scene strip, and inspector into one editing workspace.
The builder inspector with world, scene, panorama, and guide tabs.
The inspector is where most editing happens: world identity, scene copy, prompts, audio, and AI Guide settings.
The public viewer with panorama, scene intro, hotspots, and AI Guide controls.
The public viewer is what visitors experience after a world is published or shared by link.