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Hotspots, narration hotspots, and portals

Design clickable moments that teach, tell a story, and move visitors smoothly through connected scenes.

EducationMuseum or exhibitStoryworldProduct showroomTravel or real estateTraining

Goal

Create hotspots that feel intentional and earned — each one either deepens understanding or moves the visitor somewhere worth going.

When to use it

  • A scene looks great but visitors need a nudge toward what matters.
  • You want to connect one scene meaningfully to another.
  • You need narration, media, or a focused explanation tied to a specific visual detail.

Step-by-step walkthrough

  1. Pick a concrete anchor for each hotspot: a visible object, a doorway, a sign, a character, a product, a clue.
  2. Add an info hotspot when a short piece of explanatory text is enough.
  3. Add a narration hotspot when the moment lands harder with a spoken beat.
  4. Add a portal hotspot when the visitor should travel to another scene.
  5. Write the hotspot title as a decision cue — 'See how the lock works' beats 'Lock.'
  6. Use the body text to answer the real question: why does this detail matter?
  7. Preview the hotspot in the public viewer and confirm it opens in a comfortable, readable position.

Best practices

  • Aim for three to seven strong hotspots in a dense scene — curation beats coverage.
  • Make every portal button label destination-specific, never generic.
  • Treat AI hotspot suggestions as a first draft, then curate them down to the keepers.
  • Hide or delete weak hotspots before you publish — quality is contagious.

Avoid these mistakes

  • Dropping hotspots onto empty stretches of the image with nothing to point at.
  • Labelling portals 'Continue' when the visitor has no idea what continuing means.
  • Repeating the same information across multiple hotspots in one scene.

Go deeper

  • Hotspots should reward curiosity, not interrupt it — they answer questions the visitor was already forming.
  • A portal is navigation and storytelling at once; its label should answer 'why go there, and why now?'
  • In museums and lessons, tie each hotspot to a specific learning outcome.

Screenshot callouts

The creator builder with panorama, Scene Director, scene strip, and inspector.
The builder combines the 360-degree canvas, Scene Director, scene strip, and inspector into one editing workspace.
The Scene Map dialog showing connected scenes and portal links.
Scene Map helps creators spot missing links, loops, and broken navigation before publishing.
The public viewer with panorama, scene intro, hotspots, and AI Guide controls.
The public viewer is what visitors experience after a world is published or shared by link.